author: niplav, created: 2022-07-20, modified: 2023-08-08, language: english, status: in progress, importance: 3, confidence: other
What I might do if I magically got hold of a very large amount of
money, and couldn't spend it maximally altruistically.
I sometimes like to engage in idle speculation. One of those speculations
is: "If someone came up to me and told me that they would give me a lot
of money, but only under the condition that I would spend most of it on
unconventional and interesting projects, and I was forbidden to give it to
Effective Altruist organizations narrowly defined, what would I do? Not
disallowing the projects from having positive consequences accidentally,
of course."
The following is a result of this speculation. Many of the ideas might
be of questionable morality; I hope it's clear I would think a bit more
about them if I were to actually put them into practice (which I won't,
since I don't have that type of money, nor am I likely to get hold of
it myself anytime soon).
Lots of these ideas aren't mine, and I have tried to attribute them
wherever I could find the source. If guess that if they were implemented
(not sure whether that's possible: legality & all that) I'd very likely
become very unpopular in polite society. But the resulting discourse
would absolutely be worth it.
Intervention |
Cost |
Snowball fights |
? |
Buy a small island nation |
\$5 bio. |
Personal futarchy on steroids |
\$100 mio. |
Save dying languages |
\$2 bio. |
Raise native speakers of an engineered conlang |
\$30.8 mio. |
Philosophically solve language |
\$10 mio. |
SCP series |
\$1 bio. |
Antimemetics Division spinoff |
\$200 mio. |
Discontinuous & fast AI takeoff movie |
\$500 mio. |
Double Crux podcast |
\$2 mio. |
Fictional ethnography of native Antarcticans |
\$100k |
Studying foreveraloners |
\$900 mio. |
Really Out There Stuff Institute |
\$60 mio. |
|
|
Sum |
\$ 9.81 bio. |
- Snowball fights: I remember having a lot of fun with snowball
fights during breaks in school, but I haven't seen them happen anywhere
outside since leaving school. People sign up for participating in
(moderated) snowball fights, and are notified on weekends with especially
good snow. Large open grassy fields (or perhaps even stadiums) are
rented, and separated into at least 2 parts, each parts gets a large pile
of fresh snow (to minimize the chance of stones in snowballs). People are
encouraged to bring protective gear to allow for rougher fighting. If one
is to allow for physical encounters, one'd need to group by fitness/size.
- Buy a small island nation: Since other billionaires are now
unable
or unwilling to buy a small remote island for eccentric trillionaire
purposes, this duty now falls on us. Owning an island has several
advantages, such as being able to provide shelter during some catastrophic
events and be a base for organizing other eccentric activities. Plus
points if the island owned is a nation state, as one could pass ones own
laws (within the bounds of international agreements, of course). Let's
say we e.g. try to buy Nauru1.
Nauru's GPD is ~\$135 mio., which at a discount rate of ~5% has a
net present value
of
$\frac{\$135 \text{ mio.}}{0.05}=\$2.7 \text{ bio.}$
,
which we can round up to \$3 bio. What if we instead
try to buy Nauru from each Nauruan individually? The average
GDP
per
capita
of Nauru seems to be ~\$12k, but to be conservative we can round that
up to \$15k. Then the net present value (again at 5%) of each Nauruans
future income is $\frac{\$15\text{k}}{0.05}=\$300\text{k}$
. There
are 11k Nauruans, which results in an expense of $\frac{\$3 \cdot
10^5}{\text{person}} \cdot 1.1 \cdot 10^4 \text{ persons}=\$3.3 \cdot
10^9$
. In both cases, the Nauruans would be giving up a significant
amount of their civil rights, and might want to find new citizenships,
to support them with this one could allocate more money so that the
sum nicely comes out to \$5bio. So it would be financially feasible
to do this, but would it be politically and legally feasible? I don't
know about that, and don't know of any precedent either. Leopold
II. privately owned
the Congo Free State,
but I don't think he bought it, and instead convinced the other European
states to be allowed to militarily seize it. (Our intentions are far more
benevolent (and probably weirder) than Leopold's). Nation states have
bought vast swathes of territory from others (a prominent example being
the Alaska Purchase
for $140 mio. 2021 dollars (peanuts!),
and there were attempts from the US side to also buy
Greenland
from Denmark—ultimately
unsuccessful. More examples
here),
but to my best knowledge nobody has
ever acquared a country. (Yet. Growth
mindset.)
- Personal futarchy on steroids: In You Can Do Futarchy
Yourself,
Tetraspace outlines
a way of implementing a preliminary versions of
Futarchy (using prediction
markets
to determine policies whose outcomes are predicted to
be
optimal alongside some pre-defined metric) by submitting
conditional questions to forecasting platforms like
Metaculus or Manifold
Markets.
- As an example, say one only cared about GDP. Then one could
submit the questions "If a Democratic candidate wins the 2024
presidential election, what will the US GDP be in 2026?" and "If
a Republican candidate wins the 2024 presidential election, what
will the US GDP be in 2026?", and, depending on the forecasts
others make, decide to vote one way or the other.
Online forecasting platforms are fairly reliable, especially for short-term political
questions, so the
information would be quite valuable.
- More is possible: Another nice thing about this
proposal is that it is very scalable: The minimum viable
product can be made by a motivated individual in one
evening, but more sophisticated versions are possible. One
possible extension could look like a voting advice
application,
similar to the German
Wahl-O-Mat
or the international Vote
Compass.
- Create markets on elections: For a given national election,
a team of political scientists would enumerate the lists of likely
outcomes of the election (either determining which coalitions
are likely, or (in single-winner elections) which parties
could win). They would also collect common & clearly measurable
desired outcomes the voters might have for the election, such
as GPD, life expectancy, crime levels, the Human Development
Index
and others. (It is possible to define more specific criteria,
such as whether certain laws would be passed, but this might
slide into already specifying beforehand which party would
come out ahead). For a specific election
$E$
, candidate
$c$
and indicator $i$
, a question would then be created
on a prediction platform (or, even better, market): "If $c$
gets elected in $E$
, what will the value of $i$
be at the
end of the legislative period of $c$
?" (There are some problems
here
with the many markets that don't resolve, which we will ignore for
the time being, perhaps combinatorial prediction markets or latent variable prediction
markets
can help, but I don't know enough about them).
- Make a website: One would then create a website giving users
sliders
choose which indicators
$i$
they care more or less about,
and about the desired sign of those indicators2. Using the
probability distributions over indicators from the prediction
platforms, the website would then compute the expected value
for each candidate and report the list of candidates to the
user, sorted by desirability — giving them information
about which candidates are most likely to actually succeed at
giving them the outcomes they desire, and thereby influencing
voting behavior. The whole website would be accompanied with
a short video explaining the concept, and perhaps a longer
explainer text going in detail. Voting platforms are fairly
popular,
sometimes drawing >10% of the population to use them.
- Cost: The underlying software should not be very expensive
(a website, an app and a backend that could support tens to
potentially hundreds of thousands of visits a day), and could be
re-used for each election: An initial expense of ~\$5mio., with
~\$500k per ear of maintenance seems on the conservative side
for an estimate. Assuming we want to supply the elections of the
40 biggest (democratic) countries with information, there'd be
(assuming an electoral cycle of ~4 years) ~10 elections a year
— something a team of 5 political scientists (~\$100k a year
each) should be able to handle. Assuming that for each election,
there are ~6 candidates/coalitions that cover most of the election
outcomes, and ~6 indicators we want to use to evaluate election
outcomes, subsidizing each market with \$10k comes out at
$\frac{\$10k}{\text{market}} \cdot \frac{6 \text{ markets}}{\text{ candidate}} \cdot \frac{6 \text{ markets}}{\text{ indicator}} \cdot \frac{10 \text{ elections}}{\text{year}} \cdot \frac{1 \text{ candidate indicator}}{\text{ election market}}=\frac{\$360k}{\text{year}}$
.
If the whole thing runs for 20 years, we then pay
$\$5 \text{ mio.} + 20 \cdot (\$500k + \$500k + \$360k)=\$32 \text{ mio}$
.
This is surprisingly cheap, so I'll fudge upwards to $100 mio,
just in case. Still a steal, if you ask me. Just not sure whether
I'd have to fear angry politicians.
- Save dying languages: There are ~6900 living
languages in the world, but the number of speakers for
languages is heavy-tailed: ~500 of those languages are nearly
extinct,
likely due to very few and elderly native speakers. Extinct languages
are a loss of the cultural heritage of humankind, so just as we want to
save endangered species or artworks from their destruction, it would
be cool to save nearly extinct languages from their demise. This
is not just hypothetical: From 2013 to 2023, 19 languages have
died. To
do this, we employ linguists to learn each of the the endangered
languages and practice it. 10 linguists per language should be enough,
so we employ 5000 of them at ~\$50k a year, for 4 years, to spend
learning the language full-time, which yields us expenses of ~\$1
bio. Then say that we continue employing them part-time for 20 years
to continue practicing until we've found a way to permanently store the
languages, for example by training large language models (text and audio)
on those languages; this would give us (at \$10k salary a year) another
\$1 bio. in expenses, plus whatever cost the preservation procedure
entails.
- Raise native speakers of an engineered
conlang: Spurred on by the Sapir-Whorf
hypothesis,
people have created several engineered constructed
languages.
Such languages attempt to introduce new paradigms to spoken languages
and aim for extreme properties along one or more axes: emotional
expressivity (Láadan),
complete grammar and lack of syntactic ambiguity
(Lojban), simplicity (Toki
Pona), expressivity and semantic
richness (Ithkuil)…
We know that people can use a constructed language as
their native tongue, as there are >1k native Esperanto
speakers in the
world. But I do not know of any examples of raising a child primarily on a
language engineered to exceed the bounds of natural language, the closest
being this video. So
it would interesting to pay some new parents (ideally already
both speakers of the engineered language) to raise a child with
that language. The difficulty of achieving this depends on how
difficult the target language is to learn, and how many speakers there
are:
Toki Pona should be easiest (allegedly has ~100 speakers),
followed by Lojban (hard to learn, has ~15 speakers) and Láadan
(perhaps easier to learn, but less developed and there are
negligibly many speakers (and therefore likely none willing to
raise a child)), Kēlen
would be quite difficult (since there are probably no fluent
speakers, and speakers would need to be trained) and Ithkuil
is probably impossible, as even the creator can't speak it
fluently.
I don't know what price parents would put on raising one of their
children in primarily the constructed language, which might be in
the highest case several hundreds of thousands of dollars per year:
If we have two children in different families per language, and pick
Toki Pona, Láadan, Lojban and Kēlen, at $200k per parent and year,
until the child is 18 years old, we pay $\$200000 \cdot 2 \cdot 4 \cdot
18=\$28.8 \text{ mio}$
. We know that children can be bilingual, so the
danger of inability to communicate can basically be excluded—and since
money is not a huge issue, one could offer a ~$10 mio. insurance against
worst-case outcomes. If we assume that worst-case outcomes are possible
but unlikely5%, we pay (in expectation) $4 \cdot 0.05 \cdot \$
10 \text{ mio.}=\$2\text{ mio.}$
, for a total of $30.8 mio.
- Philosophically solve language: Related to raising native speakers
of engineered conlangs, I am not very impressed by the degree of effort
that has gone into trying to philosophically solve language—all
work has been done by hobbyists, without a neat concentration of
force.
We have John
Wilkin's unnamed
language
& Lojban &
aUI
& Láadan & Ithkuil, but there's never been a
concerted
effort at exploring the space—we e.g. haven't yet tried to create
a language for Lullism,
deleuzian
post-structuralism
or the insights from the rationality
community. There are
reasons to be skeptical about the allure
of philosophically powerful languages, and it's not quite clear what
exactly would be looked for here, but that's all part of the problem
statement! If we employ 5 philosophers and 5 linguists at $100k/year for
10 years, we spend \$10 mio, and at worst we get some very interesting
speculation.
- SCP series: The SCP Foundation Wiki
is probably the most successful collaborative fiction writing project of
the internet age (though probably not the most successful collaborative
fiction project ever; any medium-large scale religious mythology has
higher longevity, more detail & more consistency than SCP). It has
inspired an animated series3
and
some
short
films, as
well as several
books.
However, despite the
clamorings
of
the
community,
the creative commons
license used
for the SCP wiki content (CC-BY-SA-3.0) has hindered the development of
a professional adaption—technically using the material for commercial
purposes is possible, but the share-alike property demands that the
produced works be freely copyable and under a license no more restrictive
than the original license. So the production of such a professional
series would be, after all, a public good. But that doesn't concern us,
the eccentric trillionaire: We just want some cool SCP content to watch.
The SCP universe lends itself to an anthology series like Love,
Death & Robots
or The Animatrix;
e.g. following MTF Omega-7 ("Pandora's Box") with
Able (showing the uneasy situation
the Foundation finds itself in, caught between the Scylla of using
SCPs but with potentially disastrous outcomes, and the charybdis of
being crushed and consumed by the anomalous world around it), or the
Reluctant Dimension Hopper
on some of his unfortunate travels, a
slice-of-life-with-a-twist
episode with a member of one of the Gamers Against
Weed,
a Pythonesque
sketch on someone (unsuccessfully) trying to explain SCP
426 to someone else, a short episode
with the content of Revenants,
a little exploration of the log of anomalous
items in form
of an introduction to a new foundation researcher… What budget
one would need to be is not quite as clear, on the high end Game of
Thrones commanded a budget
of >\$600 mio. for 73 episodes, and The Lord of the Rings: The Rings of
Power
has a committed budget of at least \$1 bio. for 5 seasons. I haven't
been able to find information on the budget of Love, Death & Robots or
The Animatrix. Spending \$1 bio. on an SCP series is not unthinkable
in this case.
- Spinoff with Antimemetics Division: Of course I can't
neglect my favorite work of fiction: The novel There Is No
Antimemetics Division
would lend itself well to a one-season spinoff.
- Discontinuous & fast AI takeoff movie: Most movies with
artificial intelligence feel pretty provincial to me: Most
of the AI systems in those movies are simply humans in funny
suits, at
best they are not bipedal
or perhaps distributed over some amount of bipedal
bodies,
or perhaps wholly without a body but very human in
behavior. I do enjoy
movies with very
non-human aliens—can
we have the same for AIs? One way to achieve this would to have a
movie about an AI system that crosses a threshold of capabilities
extremely quickly and suddenly. Humans die in the first ~2 minutes
of the movie (less than a couple of days in-movie time), followed by
the AI systems constructing megastructures in space by deconstructing
planets,
sending probes to all reachable galaxies &c. Interactions with
other highly advanced alien civilizations could be shown, including
trade (though hard to convey that trade is taking place) and
warfare (much easier to convey: nicer visual effects from black
hole bombs, induced
supernovae and near-c
projectiles; but perhaps not as likely to happen in reality because
warfare is negative-sum,
and we should expect advanced agents to avoid negative sum
behavior). Processes within the AI could also be fascinating to
visualize: the creation, pursuit and extermination of optimization
daemons and the difficulties of
trying to align future versions (perhaps put on screen as blurry
simulations of successor behavior) should be interesting to look
at. If
we're willing to get really weird, one could try to depict
acausal trade,
multiverse-wide evidential
cooperation
and later ontokinetics shenanigans—but then one'd need to
launch a research project on how these things could possibly play
out. One difficulty of making this movie: The strategies of such a
system would probably be extremely alien by human standards, and the
resulting movie would be quite conceptual as a result—and by Vinge's
law the scriptwriters wouldn't be able
to make it even remotely realistic. But it might be pretty—similar
to Koyaanisqatsi,
maybe using the Brandenburg
Concertos
as music. Really expensive
movies
cost at most ~\$400 mio., we could easily top that by spending half a
billion on a frivolous nerd project.
- Double Crux podcast: Double
crux is a technique
for resolving disagreements developed by the Center for Applied
Rationality. In it, (usually) two interlocutors
$A, B$
with differing opinions on a subject $S$
have a conversation
in which they try to understand each others' beliefs and models
of the world, with the goal of finding a single statement $Q$
(ideally factually checkable or at least eventually resolvable) for
which it holds that $A$
believes $Q$
and $B$
believes $\lnot
Q$
, and if it turned out that $Q$
then $B$
would change their
mind on $S$
(adopting $A$
s position), and vice versa for $A$
and $\lnot Q$
. With motivated participants, this tends to produce
debates which are more oriented towards finding the truth. Debates on
podcasts are often unsatisfactory because participants usually have an
adversarial stance towards each other and the time is limited. So a
step towards a solution could be to start a new podcast using the double
crux framework. The discussions might become exceedingly long (≫10h seem
plausible, although that alone needn't retract as much from viewership as
expected),
and ideally spiced
up
with moderation, fact checking, intermittent summarizing
of positions after a while &c. Initial attempts at this format
seem
promising.
This is a long shot, as it is unclear how much conversations can be
improved,
how good debate is at truth-finding, and how entertaining or interesting
this would be to listeners. Examples such as the 2021 MIRI
conversations
have left some participants with a
lower opinion of trying to hash out long-standing
disagreements.
Cost: Probably two full-time equivalents for producer/interviewer
and audio engineering, each at ~\$50k per year, and maybe another
moderator and a fact checker as a part-time (10h per week on average
perhaps?) position, at a total cost of ~\$150k per year, fudging upwards
to \$200k per year.
- A fictional ethnography and anthropology of native Antarcticans:
Antarctica wasn't settled by humans before Fabian Gottlieb von
Bellingshausen
and Mikhail Lazarev
sighted the Fimbul ice
shelf. But what
if it had?
- Finding Antarctica: Humans
managed to find and settle Hawaii in ~1250
C.E
from the Marquesas islands (distance:
3530km) and the Society islands (distance:
3990km). Similarly, the polynesians that settled Hawaii
(probably)
also settled New Zealand. The southernmost point
of New Zealand is 2466km from the nearest point at the
Antarctic coast (the closest Antarctic point from Stewart
Island)
but if you're willing to make some hops over the Snares
Islands,
Auckland
Island4,
Macquarie Island
and this unnamed icy spot in the
Pacific
the distance increases to 2770km, but with no hop being greater
than 1295km
(the one from Macquarie Island to the small island before
Antarctica). So it is not inconceivable that a Māori
society with more durable ships and warmer clothes could have
sailed southwards repeatedly and finally put foot on those icy
shores. (Indeed I find it pretty likely25% that some
crazy guys might've
done this, given the number of islands out in the Pacific that
were just discovered (?) by Polynesians sailing around.)56
- Settling Antarctica: Actually settling Antarctica is a whole other
can of worms: The continent is by far the coldest and (as a polar
desert) driest, it harbors
nearly no vegetation (except lichen & moss), and away from the coasts
there are very ~no large organisms. So we'd like to know, assuming it
is possible for there to be native antarctican populations descended
from Māori people,
how such a population might manage to endure, and what their
culture and daily life might look like. Ideas: instead of using
wood (since there isn't any), maybe the native Antarcticans
could create a pykrete
variant with lichen ("likrete") or moss ("mokrete");
perhaps (with much effort?) it is possible to domesticate
fur seals
(leopard seals seem
harder),
and whaling might still be an option. Antarcticans would probably need to
be hunter-gatherers, but the absence of wood makes it quite hard to hunt
where the (mostly marine) animals are, similar with spears and bows—is
it conceivable to use tools made from ice and stone instead? Heating is
a big problem, as well as surviving through the winter, but Antarctica
has some accessible coal (Merrill
2016),
some of it fairly close to the coast where Māori might land. Maybe
our native population would need to overwinter in shelters
(made from ice, stone or likrete?), surviving on seal meat and
blubber. It would also
be interesting to have a description of Antarctican culture: What
kind of mythology would develop in such a ruthless place? (Inuit
mythology is
already fascinating, and the very different cultural lineage from
polynesian societies would add an interesting twist).
- Cost: With AI tools it might be surprisingly cheap to
produce such a fictional ethnography, paying an anthropologist
and a designer \$50k/year each, for a year. Output format:
An illustrated book in the style of early 20th century
ethnographies, with descriptions of daily life, technology,
culture, language &c, similar to The Native Tribes of Central
Australia
or Report on the Work of the Horn Scientific
Expedition.
- See Also:
- Prevent House of
Leaves movie: House
of Leaves is one of my favorite works of fiction. I'm also completely
convinced that if anyone ever tried to make a movie out of it, they
would completely butcher it and soil the book by sheer association. This
scenario must be avoided. So I would buy the rights to the movie for
House of Leaves and simply hold them, squatting on the ground others
might poison, and in the meantime thinking about what to do when the
books copyright runs out (perhaps intervening by subsidizing longevity
treatments for Mark
Danielewski as soon
as they are available). Cost: Unclear. I guess that Danielewski would
either be willing to sell the rights to me for ~\$50mio., or unwilling
to sell the rights to anyone, which would be just as good.
- Build beautiful geometric objects
- The platonic solids in physical form, similar to tungsten cubes, but of varying size & material (from a steel icosahedron with a few centimetres vertex length to a granite cube or obsidian dodecahedron twenty metres at each side)—the stuff that would make future people say "they considered themselves a powerful culture"
- A History of Eve Online
- Languishing drafts podcast
- Studying Foreveraloners: Some people are unable to find a partner for their
entire life and perhaps never lose their virginity. They give
themselves various names: "LoveShy", "Forever
alone" or "involuntary
celibate". A common point of
disagreement in those communities is whether lack sexual activity by
itself (independently from relationships) has negative effects on people:
The incels wiki lists
a (likely selective) collection of studies, however nearly all of them
are correlational & the ones who aren't don't test sexual activity per
se (merely physical contact). This offers a nice opportunity for a
longitudinal
randomized
experiment: Find
300 men7 above the age of 25 who have never had a partner of sexual
intercourse (/r/ForeverAlone
has ~180k subscribers, so the subjects would be 1/600th of the number
of subscribers: seems doable), and randomize them into two groups:
For a ten-year period, men in the treatment group see a (paid for)
prostitute once a week for ~2 hours, men in the control group don't
(they are, however, not prevented from finding partners for intercourse
themselves, and are perhaps rewarded a cash price after ten years that
is large enough that they're still willing to participate in data
collection without misreporting). Nobody is forced (by contract
or otherwise) to neglect finding a partner, or to sleep with the
prostitute, however participants in both groups will receive the
cash price in the end if and only if they participate in the data
collection. Data collected might be income, educational attainment,
relationship status, other sexual activity, mood (via experience
sampling),
blood pressure and other various health indicators. Cost: \$1k per
prostitute visit at two visits per week for 150 men for 52 weeks a year
for 10 years, which comes out at \$156 mio., \$200k cash price for
participants in the treatment group & \$1mio. cash price for members
of the control group at (in total) \$180mio.8, ~\$100mio. for the
data collection (I don't have a clear idea how much more or less this
would need to be), which comes out at ~\$436mio. Should one be able to
find a similarly sized set of female participants, this doubles the cost
to ~\$872mio. Setting the experiment up to find participants who are
actually celibate and not simply interested in the money or prostitution
might pose some difficulty, but not be insurmountable.
- Breeding superintelligent octopuses or parrots
- Cloning Extinct Animals In order: Passenger Pigeons, Thylacines, Dodos, Wooly Mammoths, Neanderthals, John von Neumann, Srinivasa Ramanujan… Comparable to the revival of the (2000 years extinct) Judean date palm and the (32k years extinct) silene stenophylla.
- Masturbation research
- Explorables for causal inference
- Find and test amnestics: Find drugs that cause short-term memory loss with ideally no side effects (useful for blinding in scientific studies)—perhaps Midalozam can be used for this?
- Run Newcomb's problem in real life
- Run the generalized wada test
- Better wireheading: Achieving reversible (you can remove it and the rat feels/behaves as before) & non-adaptative (no hedonic adaptation happening) & non-addictive (isn't sought after when removed) & safe (doesn't have any serious health consequences) & ability-preserving (cognitive function isn't impaired, and ideally improved) & anti-slippery (when in the state the being doesn't seek more of it) long-term pleasure centric wireheading via extensive experiments on animals, either by direct brain stimulation or novel compounds.
- This one's pretty ethically questionable
- Replicate the work at the semalab that uses ultrasound brain stimulation for meditation enhancement.
- The distillation team: A group of people whose sole job it is to talk with smart people whose perfectionism blocks them from writing any of their ideas down and doing it for them
- The meta-analysis team: A group of people who, whenever I have a question, do a deep dive into the topic & produce a large & in-depth report on the topic (ideally Gwern-style, but I would be willing to make compromises)
- A roadmap to learn everything: A list of textbooks whose order is optimised for having all dependencies covered. Plus professionally done sets of flashcards for those textbooks.
- New modes of being: What activity-shaped holes are there in our
society? How can we find them? Examples: At some point someone must
have invented music. That was a pretty big deal! Maybe we're missing a
bunch of these kinds of things and don't even notice. Same for meditation.
- Really Out There Stuff Institute (ROTSI): Global priorities
research
is a branch of (mostly) philosophy focusing on crucial considerations:
statements that, if they were true, would radically change which things
are most relevant for global and long-term thinking. This research
encompasses some of my favorite parts of philosophy: population
axiology, moral
uncertainty,
problems in decision theory such as Pascal's
mugging
(there caled fanaticism) and much more. Separately, a strand of
amateur thinking about philosophical problems with a strongly
computational bent has emerged from the website LessWrong. This
view is very interested in formal epistemology using Solomonoff
induction,
has broadly mathematical or computational Platonist
metaphysics ("all mathematical structures/possible
programs exist", inspired by the mathematical universe
hypothesis
(MUH)). I find this strand of thinking fascinating, and would
love to see a team of ~20 people or so working on it. The focus
of that research would include topics such as exotic decision theories
(TDT
and its variants &
UDT
and possible
successors),
acausal trade,
UDASSA,
the possible implications of being in
simulated universes (such as the option to escape to
base-universes),
implications of assuming the existence of universes allowing for
hypercomputation
in the MUH (and different results from
assuming the existence of universes higher in the
arithmetical
and hyperarithmetical
hierarchy),
as well as problems with the framework (such as the arbitrariness of the
Turing machine used) and more. Global priorities research on steroids
(being potentially less rigorous or philosophically satisfying, but
also willing to take larger steps). Currently, the only organisations
doing similar work (that I'm aware of) are the Center for Long-Term
Risk and the aforementioned Global Priorities
Institute.
- Cost: Hiring ~20 researchers (evenly split between analytical
philosophers, physicists, theoretical computer scientists and economists,
plus ~10 (?) supporting staff, each at \$100k per year, for ~20 years,
giving \$60 mio. in total.
- Output format: Mostly long PDFs with titles such as "Acausalism:
A Primer" or "Chaitinudassicon".